AI Insights · Timothy · October 2021
Top 5 Boxing Games on Unified Platform in Norway: Q3 2021
Discover the performance of the top 5 boxing games in Norway during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top boxing games in Norway on the unified platform showed varying trends in downloads, revenue, and active users. Here’s a breakdown of their performance based on data from Sensor Tower.
Idle Workout Master: Boxbun from EZ Games had a fluctuating performance. Weekly revenue peaked at $70 in early August but saw a significant drop to around $6 by the end of September. Downloads started strong with over 260 per week in July, spiked to 518 in early September, and later settled at around 186 by the end of the quarter. Active users followed a similar pattern, rising from 417 in late June to a peak of 751 in mid-September, before decreasing to 317 by the end of the quarter.
I, The One - Fighting Games by Azur Interactive Games Limited experienced a modest revenue peak of $56 in early August but had zero revenue for many weeks. Downloads saw a gradual decline from 263 in late June to 107 by the end of September. Active users also decreased steadily from 1971 in late June to 1106 by the end of the quarter.
Slap Kings from Lion Studios showed a consistent increase in weekly revenue, peaking at $71 in early September and ending the quarter at $29. Downloads remained relatively stable, starting at 149 in late June and ending at 80 in late September. Active users saw a decline from 849 in late June to 439 by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. had a notable revenue peak of $211 in late July, with fluctuations throughout the quarter, ending at $73. Downloads varied, reaching a high of 245 in late July and ending at 112. Active users increased from 194 in late June to 325 in late July, then fluctuated to end at 206 in late September.
Push Battle ! - cool game from FTY LLC. did not generate any revenue during the quarter. Downloads saw a decline from 194 in late June to 43 by the end of September. Active users decreased from 205 in late June to 60 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed information can be found.